Praca: Unreal Engine Developer
Unreal Engine Expertise (3+ years) in the following areas:
- Procedural Content Generation (level design, procedural meshes, world-building)
- Landscape & World Building (One File Per Actor (OFPA), terrain sculpting, foliage, heightmaps, Geo reference)
- Foliage Optimization (LOD management, culling, performance profiling)
- Gameplay Camera Systems (cinematic)
- Material Editor (basic shader development, PBR workflow)
- Niagara Particle System (VFX, performance optimization)
- Ability to write clean, modular, and optimized C++ code
- Strong understanding of Blueprint scripting and C++ integration
- Knowledge of rendering pipelines, shaders, and LOD techniques
- Experience with GPU profiling & performance tuning
- Version Control Systems (VCS)
- Experience with Perforce or Plastic SCM for team collaboration.
- Experience with the Motion Design plugin
- Background in architecture visualization (ArchViz)
- Basic 3D modeling skills (Blender, Maya, 3ds Max, or similar).
- Young and friendly team,
- Corporate and social events,
- Social package (additional medical insurance, Multisport or sports activities compensation, etc.),
- Free English and German courses.
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